Four Microsoft Xbox video games – and the firm was frustratingly careful not to name them – will now be opened up to alternative platforms for the first time, boss Phil Spencer announced to the world last night.
He gave only a couple of clues: all four are community-driven, more than one year old, and they do not include recent releases Starfield or Indiana Jones.
This feels like a big change of gear for Microsoft, which has long favoured exclusivity to its own Xbox platform and Games Pass subscription service.
This feels like a big change of gear for Microsoft, which has long favoured exclusivity to its own Xbox platform and Games Pass subscription service.
Let’s start with a 12 year old I know – my son.
He loves Minecraft, and plays it wherever he can. On his phone, on his tablet, on our PlayStation, on his dad’s Xbox. He watches Minecraft videos on YouTube and he uses an unofficial app to create and share skins and mods.
He doesn’t care who owns the game (Microsoft bought the Mojang studio in 2014) and he has no brand loyalty to a particular device – his favourite is whichever one is to hand.
This is what the games giants are up against: a generation of young gamers who don’t buy into their hype.
It appears that Microsoft is starting, very cautiously, to respond to that.
Four Microsoft Xbox video games – and the firm was frustratingly careful not to name them – will now be opened up to alternative platforms for the first time, boss Phil Spencer announced to the world last night.
This feels like a big change of gear for Microsoft, which has long favoured exclusivity to its own Xbox platform and Games Pass subscription service.
He gave only a couple of clues: all four are community-driven, more than one year old, and they do not include recent releases Starfield or Indiana Jones.
Let’s start with a 12 year old I know – my son.
This feels like a big change of gear for Microsoft, which has long favoured exclusivity to its own Xbox platform and Games Pass subscription service.
This feels like a big change of gear for Microsoft, which has long favoured exclusivity to its own Xbox platform and Games Pass subscription service.
Let’s start with a 12 year old I know – my son.
He loves Minecraft, and plays it wherever he can. On his phone, on his tablet, on our PlayStation, on his dad’s Xbox. He watches Minecraft videos on YouTube and he uses an unofficial app to create and share skins and mods.
He doesn’t care who owns the game (Microsoft bought the Mojang studio in 2014) and he has no brand loyalty to a particular device – his favourite is whichever one is to hand.
This is what the games giants are up against: a generation of young gamers who don’t buy into their hype.
It appears that Microsoft is starting, very cautiously, to respond to that.
#Xbox #Nintendo #PlayStation #matter
Note:- (Not all news on the site expresses the point of view of the site, but we transmit this news automatically and translate it through programmatic technology on the site and not from a human editor. The content is auto-generated from a syndicated feed.))