Tencent's Riot Games cuts 11% of global workforce- QHN

Tencent Holdings’ Riot Games

In a letter to its staff, CEO Dylan Jadeja said “our costs have grown to the point where they’re unsustainable”.

Los Angeles-based Riot said teams outside of core development will see the largest impact from layoffs.

Los Angeles-based Riot said teams outside of core development will see the largest impact from layoffs.

Riot Games is the latest to cut jobs in the gaming industry.

Last year, Amazon and TikTok owner ByteDance both downsized their gaming divisions while Fortnite maker Epic Games, Assassin’s Creed developer Ubisoft, and Pokemon Go creator Niantic all announced cuts.

The job losses in the sector are partly due to the mass hiring that happened at the start of the pandemic in 2020.

Riot Games acknowledged that it had “more than doubled in headcount” over the last several years.

When lockdowns ended across the world, sales started to slow. Customers are also holding off on buying expensive titles or stick to fewer games amid high inflation.

Tencent Holdings’ Riot Games

Los Angeles-based Riot said teams outside of core development will see the largest impact from layoffs.

In a letter to its staff, CEO Dylan Jadeja said “our costs have grown to the point where they’re unsustainable”.

Riot Games is the latest to cut jobs in the gaming industry.

Los Angeles-based Riot said teams outside of core development will see the largest impact from layoffs.

Los Angeles-based Riot said teams outside of core development will see the largest impact from layoffs.

Riot Games is the latest to cut jobs in the gaming industry.

Last year, Amazon and TikTok owner ByteDance both downsized their gaming divisions while Fortnite maker Epic Games, Assassin’s Creed developer Ubisoft, and Pokemon Go creator Niantic all announced cuts.

The job losses in the sector are partly due to the mass hiring that happened at the start of the pandemic in 2020.

Riot Games acknowledged that it had “more than doubled in headcount” over the last several years.

When lockdowns ended across the world, sales started to slow. Customers are also holding off on buying expensive titles or stick to fewer games amid high inflation.

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